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I wanted this piece to be meaningful and something that everyone can connect to. I decided to make this piece be on a topic that is a serious and sensitive because it seems like a necessary topic that needs to be addressed and taken seriously. For a while, America’s adored and hilarious comedic actor Jim Carrey was viewed with a side eye by the public. Carrey was said to be acting ‘weird’ and ‘woke’ because he was mentioning how people ‘don’t exist’ and how ‘we are nothing’ and ‘we are not real.’

 

Most of the public just went off of the news articles that spoke about this, pointing out the ‘weird’ behavior that Carrey was showing. Many of the news articles would just mock and emphasize how strange this behavior was, yet, not many, if any, articles spoke about why Carrey was behaving this way. After doing some digging and research, I found a couple articles and interviews which had Carrey explaining why he was behaving like this. He explained that he had gone through depression and a period in his life where he was unsure who he was, felt insignificant, and was trying to find the meaning of why he was here on earth and what the meaning of his existence was.

 

The audio to this piece is an excerpt from an interview where Carrey explains his struggles with self-identity and depression. I chose this excerpt because I think it is a simple enough explanation that Carrey gives to summarize how he was feeling, and easy enough for others to connect with and relate to his explanation. I used text for the moments when his speaking was most human, when he stuttered, or when he gave relatable explanations, because they seemed to have enough character to stand for themselves and make an impact. I used images of movies he starred in to make the experience more personal, and images of other famous people who have passed, to show that this experience is what many people have had.

The Process

The process of this piece was lengthy because of the specific preciseness I was aiming to achieve. I wanted to make sure that my timing was exact and edges and cutouts of every image I had was clean and as ‘original-looking’ as I could get it to look. I wanted to make sure that the movement of every photo for the ‘parallax effect’ looked smooth and natural, not moving too quick so that it would be easy on the eyes.

 

Cutting out the photos into multiple layers and recreating the background where the subject was removed took the longest to do. The process is meticulous and tedious, as I had to zoom in as close as I could to the photo to sharpen up the edges of the subjects and recreate and ‘clone stamp’ the background to recreate what the background might have look like behind the subject. I then wanted to work with the mood of the audio as well, and have that translated through the moments when there was only text.

 

I decided to work with contrast, and where a more somber mood was needed, I used white text on a black composition. When the mood needed to reflect a moment of realization or a turning point, I used black text on a white composition, or switched in between from one mood to the other when a mood shift was apparent. I decided that I needed to emphasize some key points so that the amount of text was not overwhelming and understood that not all of it needed the viewer’s full attention. That is when I used different shading on the text, keeping the important terms darker, and the less valuable terms lighter, so that the darker text would scream for the attention of the viewer.

Jubilee's "Do All Men Think the Same?"

My idea for this video was to give it a simplistic feel. I chose the part of this video's audio that I thought had the most important message in relation to the topic of toxic masculinity and masculine traits. I wanted the visuals to be simplistic so that people have something to watch and connect with the audio, but not all the attention is given to the visuals. In many cases I find that when watching something, one can get lost in the visuals and fail to give equal attention to both the audio and the visuals.

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The Process

I decided to include motion type so that when the audio is playing, the visuals that people see is the audio. In other words, the text is going to be a transcription of the audio. Just having plain text, however, is not attention grabbing. This is why I decided to highlight the important words, by making them red, or de-saturating unimportant words, by making them lighter shades of gray. I even made some words bold to bring more attention to them.

Gender

My inspiration for this virtual world was a combination of two of my most favorite video games, "Abzu," made by Giant Squid Studio, and "Journey," made by Thatgamecompany and Santa Monica Studio. One of the biggest things that struck me about these games is the colors. I love the beautiful bright and vibrant colors that were chosen to make these games. I wanted to replicate that in my own game, with a small twist, so that it wouldn't be a total copy. I also love the simple look of all the animals, objects, locations and characters in the game. Everything is created simple, with not too many details and realistic features. I decided I wanted to replicate this, but exaggerate it even more by using a low poly style in my game. I want someone to have a peaceful and calming experience when playing my game. 

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The Process

The process to making this game was a long one. I had a lot of research, design, and building time that I needed to plan out.

I first had to research what kind of look I wanted for my world. I reflected on many games that I have played in the past, and looked for games similar to the ones I like. I had to keep in mind what kind of lighting I liked, color palettes I wanted to use as a color theme for my world, and the style I wanted to use for the objects in my game, whether those be realistic, vector, high poly or low poly. 

After I finished my research and had an idea of what I wanted my world to look like, I needed to do more research to see what asset packs I would be able to find in the Unity store so that I can use them in my world. The more I can find that fit what I need, the less I needed to create myself in Maya. 

Once I got all my assets and determined what else I needed to create, I went ahead and created the terrain in my world by using an actual mountain's height from Africa, and modified the height of it to fit my preferences. I then was able to change the look of everything, bring in all my assets, and arrange everything together, adding in lights and music afterwards. 

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